Interaction Matrix
900 cells per matrix × 3 matrices. Use the toggles below to flip between horizontal (50/50 blend, symmetric), vertical (row = lower knuckle), and diagonal (asymmetric 25% bleed; row = focus ring). Iconic named blends are highlighted.
Symmetric: same effect either way.
| ↘ row / col → | 🔥 Fire | 💧 Water | 🪨 Earth | 💨 Wind | ⚡ Lightning | ❄️ Ice | ☀️ Light | 🌑 Shadow | 🌿 Plant | ⚙️ Metal | 👻 Spirit | ✨ Ether | 🌀 Gravity | ⏳ Time | 🔊 Sound | 🎯 Projectile | ⚔️ Sword | 🛡️ Shield | 🪞 Reflect | 🏹 Pierce | 🔗 Chain | 💥 Explosion | 🧲 Magnet | 👟 Speed | 💪 Power | ⏱️ Delay | ⏮️ Rewind | 🍀 Luck | 🎲 Random | 🦇 Vampire |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 🔥 Fire | Fire 🔥² — duplicate detected, see vertical for stack rules | Steam 💨🔥 — obscure cloud, mild burn | Lava 🌋 — sticky 8s burn pool | Inferno 🌪️🔥 — wide cone flame | Plasma 💠 — high single-target line | Thermal Shock 🌡️ — burst dmg, shatter | Sunflare 🌅 — blind + burn | Hellfire 👹 — DoT + fear | Wildfire 🔥🌲 — spreads to mobs | Molten Slag 🫠 — armor pierce + burn | Soul Flame 🕯️ — hits ghosts too | Arcane Fire ✨🔥 — homing flame | Star Forge 🌟 — pull + burn | Eternal Flame 🕯️♾️ — permanent burn | Fireworks 🎆 — random burst pattern | Fire Bolt 🔥🎯 — fired flame projectiles | Flame Blade ⚔️🔥 — melee burn | Flame Aura 🛡️🔥 — burn attackers | Reflect-Fire 🔀 — return damage infused w/ burn DoT, mid range | Pierce-Fire 🔀 — penetrate enemies infused w/ burn DoT, mid range | Chain-Fire 🔀 — jump to next target infused w/ burn DoT, mid range | Explosion-Fire 🔀 — AoE blast infused w/ burn DoT, mid range | Magnet-Fire 🔀 — pickup radius, pull infused w/ burn DoT, mid range | Fire Rapid 👟 — +40% trigger rate | Fire Empowered 💪 — +60% damage | Fire Charged ⏱️ — slow but +150% on release | Fire Loop ⏮️ — effect plays twice | Fire Lucky 🍀 — +crit %, +rare drops | Fire Wild 🎲 — random variant each cast | Fire Drain 🦇 — lifesteal on hit |
| 💧 Water | Steam 💨🔥 — obscure cloud, mild burn | Water 💧² — duplicate detected, see vertical for stack rules | Mud 🟫 — slow zone 60%, root | Mist 🌫️ — fog, enemies miss-chance | Conduction ⚡💧 — chain dmg in pool | Frozen ❄️🧊 — full freeze 2s | Rainbow 🌈 — random buff aura | Black Tide 🌊 — DoT pool, drain | Bloom 🌸 — heal aura + slow | Rust 🦠 — armor shred over time | Spirit Tide 🌊👻 — heals allies | Mana Pool ✨💧 — refund spells | Whirlpool 🌀💧 — center-pull pool | Tide Loop 🌊⏳ — wave repeats 3x | Sonar 📡 — reveal underwater | Water Jet 💧🎯 — knockback line | Tide Cutter ⚔️💧 — wave on swing | Bubble Shield 🛡️💧 — absorb 1 hit | Reflect-Water 🔀 — return damage infused w/ wave knockback, soak | Pierce-Water 🔀 — penetrate enemies infused w/ wave knockback, soak | Chain-Water 🔀 — jump to next target infused w/ wave knockback, soak | Explosion-Water 🔀 — AoE blast infused w/ wave knockback, soak | Magnet-Water 🔀 — pickup radius, pull infused w/ wave knockback, soak | Water Rapid 👟 — +40% trigger rate | Water Empowered 💪 — +60% damage | Water Charged ⏱️ — slow but +150% on release | Water Loop ⏮️ — effect plays twice | Water Lucky 🍀 — +crit %, +rare drops | Water Wild 🎲 — random variant each cast | Water Drain 🦇 — lifesteal on hit |
| 🪨 Earth | Lava 🌋 — sticky 8s burn pool | Mud 🟫 — slow zone 60%, root | Earth 🪨² — duplicate detected, see vertical for stack rules | Sand Storm 🌪️ — blind cone | Quake ⚡🪨 — AoE knockdown ring | Avalanche ❄️🪨 — heavy knockback | Crystal Spire 💎 — pillar dmg | Tar Pit 🕳️ — slow + DoT zone | Thorns 🌵 — reflect contact dmg | Bedrock 🛡️ — heavy armor +50% | Wraith Wall 🧱👻 — phase barrier | Rune Stones ✨🪨 — slow projectiles | Meteor ☄️ — delayed strike AoE | Petrify 🗿 — turn enemy to stone | Rockslide 🎵🪨 — vibration AoE | Stone Sling 🪨🎯 — heavy thrown rocks | Earthsplitter ⚔️🪨 — knockup | Stone Wall 🛡️🪨 — +75% block | Reflect-Earth 🔀 — return damage infused w/ stones, knockup, armor | Pierce-Earth 🔀 — penetrate enemies infused w/ stones, knockup, armor | Chain-Earth 🔀 — jump to next target infused w/ stones, knockup, armor | Explosion-Earth 🔀 — AoE blast infused w/ stones, knockup, armor | Magnet-Earth 🔀 — pickup radius, pull infused w/ stones, knockup, armor | Earth Rapid 👟 — +40% trigger rate | Earth Empowered 💪 — +60% damage | Earth Charged ⏱️ — slow but +150% on release | Earth Loop ⏮️ — effect plays twice | Earth Lucky 🍀 — +crit %, +rare drops | Earth Wild 🎲 — random variant each cast | Earth Drain 🦇 — lifesteal on hit |
| 💨 Wind | Inferno 🌪️🔥 — wide cone flame | Mist 🌫️ — fog, enemies miss-chance | Sand Storm 🌪️ — blind cone | Wind 💨² — duplicate detected, see vertical for stack rules | Storm Cell 🌩️ — chasing bolts | Blizzard 🥶 — wide cone slow | Solar Wind ☀️💨 — push + reveal | Veil Wind 🌫️🌑 — stealth gust | Pollen Cloud 🤧 — confuse, charm | Shrapnel Gale 🌪️⚙️ — AoE bleed | Banshee Wail 🗣️👻 — fear cone | Spellwind 🎐 — +cast speed | Cyclone 🌪️ — pull + lift cluster | Hasten ⏩ — local time +50% | Sonic Boom 🌬️ — long-range cone | Air Bullet 💨🎯 — fast, pushes | Wind Slash ⚔️💨 — extra reach | Deflect 🛡️💨 — chance to dodge | Reflect-Wind 🔀 — return damage infused w/ gusts, push, dodge | Pierce-Wind 🔀 — penetrate enemies infused w/ gusts, push, dodge | Chain-Wind 🔀 — jump to next target infused w/ gusts, push, dodge | Explosion-Wind 🔀 — AoE blast infused w/ gusts, push, dodge | Magnet-Wind 🔀 — pickup radius, pull infused w/ gusts, push, dodge | Wind Rapid 👟 — +40% trigger rate | Wind Empowered 💪 — +60% damage | Wind Charged ⏱️ — slow but +150% on release | Wind Loop ⏮️ — effect plays twice | Wind Lucky 🍀 — +crit %, +rare drops | Wind Wild 🎲 — random variant each cast | Wind Drain 🦇 — lifesteal on hit |
| ⚡ Lightning | Plasma 💠 — high single-target line | Conduction ⚡💧 — chain dmg in pool | Quake ⚡🪨 — AoE knockdown ring | Storm Cell 🌩️ — chasing bolts | Lightning ⚡² — duplicate detected, see vertical for stack rules | Frost Bolt ⚡❄️ — chain + slow | Holy Bolt ✨⚡ — undead bonus dmg | Void Spark 🌑⚡ — silence enemies | Galvanic Vine ⚡🌿 — shock root | EMP 📡 — disable enemy specials | Soul Bolt ⚡👻 — ignores armor | Wild Magic ⚡✨ — random elem dmg | Tesla Coil ⚡🌀 — pull + zap | Stutter ⚡⏳ — frame-skip stun | Thunderclap 🌩️ — close AoE stun | Volt Shot ⚡🎯 — chain on hit | Shock Blade ⚔️⚡ — chain on hit | Static Field 🛡️⚡ — zap on hit | Reflect-Lightning 🔀 — return damage infused w/ chain bolts, stun | Pierce-Lightning 🔀 — penetrate enemies infused w/ chain bolts, stun | Chain-Lightning 🔀 — jump to next target infused w/ chain bolts, stun | Explosion-Lightning 🔀 — AoE blast infused w/ chain bolts, stun | Magnet-Lightning 🔀 — pickup radius, pull infused w/ chain bolts, stun | Lightning Rapid 👟 — +40% trigger rate | Lightning Empowered 💪 — +60% damage | Lightning Charged ⏱️ — slow but +150% on release | Lightning Loop ⏮️ — effect plays twice | Lightning Lucky 🍀 — +crit %, +rare drops | Lightning Wild 🎲 — random variant each cast | Lightning Drain 🦇 — lifesteal on hit |
| ❄️ Ice | Thermal Shock 🌡️ — burst dmg, shatter | Frozen ❄️🧊 — full freeze 2s | Avalanche ❄️🪨 — heavy knockback | Blizzard 🥶 — wide cone slow | Frost Bolt ⚡❄️ — chain + slow | Ice ❄️² — duplicate detected, see vertical for stack rules | Prism ❄️✨ — refract beams 360° | Frostbite 🥶 — slow + DoT | Winter Bloom 🌨️🌸 — root + heal | Hailshot ❄️⚙️ — pierce shards | Wraith Frost 👻❄️ — slow + drain | Frostlock 🧊✨ — freeze + silence | Black Frost 🌑❄️ — pull + freeze | Stasis ❄️⏳ — freeze in time 3s | Shatter 🎵❄️ — destroys frozen mobs | Ice Spear ❄️🎯 — pierce + slow | Frost Edge ⚔️❄️ — slow on hit | Frost Armor 🛡️❄️ — slow attackers | Reflect-Ice 🔀 — return damage infused w/ slow, freeze, shards | Pierce-Ice 🔀 — penetrate enemies infused w/ slow, freeze, shards | Chain-Ice 🔀 — jump to next target infused w/ slow, freeze, shards | Explosion-Ice 🔀 — AoE blast infused w/ slow, freeze, shards | Magnet-Ice 🔀 — pickup radius, pull infused w/ slow, freeze, shards | Ice Rapid 👟 — +40% trigger rate | Ice Empowered 💪 — +60% damage | Ice Charged ⏱️ — slow but +150% on release | Ice Loop ⏮️ — effect plays twice | Ice Lucky 🍀 — +crit %, +rare drops | Ice Wild 🎲 — random variant each cast | Ice Drain 🦇 — lifesteal on hit |
| ☀️ Light | Sunflare 🌅 — blind + burn | Rainbow 🌈 — random buff aura | Crystal Spire 💎 — pillar dmg | Solar Wind ☀️💨 — push + reveal | Holy Bolt ✨⚡ — undead bonus dmg | Prism ❄️✨ — refract beams 360° | Light ☀️² — duplicate detected, see vertical for stack rules | Eclipse 🌒 — AoE silence + reveal | Verdant Ray 🌞🌿 — heal beam | Mirror Polish 🪞⚙️ — +reflect % | Halo 😇 — revive allies | Radiance 🌟 — global +25% effect | Halo Crush 🌟 — center beam | Sunrise ⏳☀️ — daily heal pulse | Beacon Hymn 🎶☀️ — buff allies | Sun Lance ☀️🎯 — bright pierce | Holy Blade ⚔️☀️ — heals on kill | Aegis 🛡️☀️ — full immunity 1s | Reflect-Light 🔀 — return damage infused w/ beams, reveal, heal | Pierce-Light 🔀 — penetrate enemies infused w/ beams, reveal, heal | Chain-Light 🔀 — jump to next target infused w/ beams, reveal, heal | Explosion-Light 🔀 — AoE blast infused w/ beams, reveal, heal | Magnet-Light 🔀 — pickup radius, pull infused w/ beams, reveal, heal | Light Rapid 👟 — +40% trigger rate | Light Empowered 💪 — +60% damage | Light Charged ⏱️ — slow but +150% on release | Light Loop ⏮️ — effect plays twice | Light Lucky 🍀 — +crit %, +rare drops | Light Wild 🎲 — random variant each cast | Light Drain 🦇 — lifesteal on hit |
| 🌑 Shadow | Hellfire 👹 — DoT + fear | Black Tide 🌊 — DoT pool, drain | Tar Pit 🕳️ — slow + DoT zone | Veil Wind 🌫️🌑 — stealth gust | Void Spark 🌑⚡ — silence enemies | Frostbite 🥶 — slow + DoT | Eclipse 🌒 — AoE silence + reveal | Shadow 🌑² — duplicate detected, see vertical for stack rules | Spore Cloud ☠️ — poison cloud DoT | Death Iron ⚙️🌑 — execute <20% HP | Banishment 👋 — remove from field | Void Drain 🕳️✨ — leech mana | Singularity 🕳️ — instant pull, dmg | Decay ⏳🌑 — accelerate aging DoT | Discord 🎵🌑 — confuse, friendly fire | Shadow Dart 🌑🎯 — silent crit | Reaper ⚔️🌑 — execute low HP | Wraith Cloak 🛡️🌑 — phase 1s | Reflect-Shadow 🔀 — return damage infused w/ fear, drain, stealth | Pierce-Shadow 🔀 — penetrate enemies infused w/ fear, drain, stealth | Chain-Shadow 🔀 — jump to next target infused w/ fear, drain, stealth | Explosion-Shadow 🔀 — AoE blast infused w/ fear, drain, stealth | Magnet-Shadow 🔀 — pickup radius, pull infused w/ fear, drain, stealth | Shadow Rapid 👟 — +40% trigger rate | Shadow Empowered 💪 — +60% damage | Shadow Charged ⏱️ — slow but +150% on release | Shadow Loop ⏮️ — effect plays twice | Shadow Lucky 🍀 — +crit %, +rare drops | Shadow Wild 🎲 — random variant each cast | Shadow Drain 🦇 — lifesteal on hit |
| 🌿 Plant | Wildfire 🔥🌲 — spreads to mobs | Bloom 🌸 — heal aura + slow | Thorns 🌵 — reflect contact dmg | Pollen Cloud 🤧 — confuse, charm | Galvanic Vine ⚡🌿 — shock root | Winter Bloom 🌨️🌸 — root + heal | Verdant Ray 🌞🌿 — heal beam | Spore Cloud ☠️ — poison cloud DoT | Plant 🌿² — duplicate detected, see vertical for stack rules | Steel Vine ⚙️🌿 — armored root | Soulroot 🌱👻 — heal-over-time vine | Mana Bloom ✨🌸 — regen aura | Rooted Pull 🌿🌀 — pull + root | Rapid Growth 🌱⏩ — vines lvl-up | Birdsong 🎵🌿 — charm beasts | Seed Bomb 🌱🎯 — sprouts on land | Thorn Whip ⚔️🌿 — DoT slash | Vine Mail 🛡️🌿 — root attacker | Reflect-Plant 🔀 — return damage infused w/ vines, regen, root | Pierce-Plant 🔀 — penetrate enemies infused w/ vines, regen, root | Chain-Plant 🔀 — jump to next target infused w/ vines, regen, root | Explosion-Plant 🔀 — AoE blast infused w/ vines, regen, root | Magnet-Plant 🔀 — pickup radius, pull infused w/ vines, regen, root | Plant Rapid 👟 — +40% trigger rate | Plant Empowered 💪 — +60% damage | Plant Charged ⏱️ — slow but +150% on release | Plant Loop ⏮️ — effect plays twice | Plant Lucky 🍀 — +crit %, +rare drops | Plant Wild 🎲 — random variant each cast | Plant Drain 🦇 — lifesteal on hit |
| ⚙️ Metal | Molten Slag 🫠 — armor pierce + burn | Rust 🦠 — armor shred over time | Bedrock 🛡️ — heavy armor +50% | Shrapnel Gale 🌪️⚙️ — AoE bleed | EMP 📡 — disable enemy specials | Hailshot ❄️⚙️ — pierce shards | Mirror Polish 🪞⚙️ — +reflect % | Death Iron ⚙️🌑 — execute <20% HP | Steel Vine ⚙️🌿 — armored root | Metal ⚙️² — duplicate detected, see vertical for stack rules | Ghost Blade 👻⚔️ — pierces armor | Enchanted Blade ✨⚔️ — +crit | Magnetar 🧲🌀 — pull + shrapnel | Rust Decay ⏳⚙️ — armor melts | Resonant Clang ⚙️🎵 — armor break | Iron Bolt ⚙️🎯 — armor pierce | Greatsword ⚔️⚙️ — high dmg slow | Plate Mail 🛡️⚙️ — flat -dmg | Reflect-Metal 🔀 — return damage infused w/ shrapnel, armor pierce | Pierce-Metal 🔀 — penetrate enemies infused w/ shrapnel, armor pierce | Chain-Metal 🔀 — jump to next target infused w/ shrapnel, armor pierce | Explosion-Metal 🔀 — AoE blast infused w/ shrapnel, armor pierce | Magnet-Metal 🔀 — pickup radius, pull infused w/ shrapnel, armor pierce | Metal Rapid 👟 — +40% trigger rate | Metal Empowered 💪 — +60% damage | Metal Charged ⏱️ — slow but +150% on release | Metal Loop ⏮️ — effect plays twice | Metal Lucky 🍀 — +crit %, +rare drops | Metal Wild 🎲 — random variant each cast | Metal Drain 🦇 — lifesteal on hit |
| 👻 Spirit | Soul Flame 🕯️ — hits ghosts too | Spirit Tide 🌊👻 — heals allies | Wraith Wall 🧱👻 — phase barrier | Banshee Wail 🗣️👻 — fear cone | Soul Bolt ⚡👻 — ignores armor | Wraith Frost 👻❄️ — slow + drain | Halo 😇 — revive allies | Banishment 👋 — remove from field | Soulroot 🌱👻 — heal-over-time vine | Ghost Blade 👻⚔️ — pierces armor | Spirit 👻² — duplicate detected, see vertical for stack rules | Astral 🌌 — phase through walls | Soul Crush 👻🌀 — anti-incorporeal AoE | Echo Spirit ⏳👻 — past-self ally | Choir 🎶 — pulsing wraith dmg | Spirit-Projectile ✨🔀 — magical +1 missile / shot | Spirit-Sword ✨🔀 — magical orbital blade, melee | Spirit-Shield ✨🔀 — magical block + DR | Spirit-Reflect ✨🔀 — magical return damage | Spirit-Pierce ✨🔀 — magical penetrate enemies | Spirit-Chain ✨🔀 — magical jump to next target | Spirit-Explosion ✨🔀 — magical AoE blast | Spirit-Magnet ✨🔀 — magical pickup radius, pull | Spirit Rapid 👟 — +40% trigger rate | Spirit Empowered 💪 — +60% damage | Spirit Charged ⏱️ — slow but +150% on release | Spirit Loop ⏮️ — effect plays twice | Spirit Lucky 🍀 — +crit %, +rare drops | Spirit Wild 🎲 — random variant each cast | Spirit Drain 🦇 — lifesteal on hit |
| ✨ Ether | Arcane Fire ✨🔥 — homing flame | Mana Pool ✨💧 — refund spells | Rune Stones ✨🪨 — slow projectiles | Spellwind 🎐 — +cast speed | Wild Magic ⚡✨ — random elem dmg | Frostlock 🧊✨ — freeze + silence | Radiance 🌟 — global +25% effect | Void Drain 🕳️✨ — leech mana | Mana Bloom ✨🌸 — regen aura | Enchanted Blade ✨⚔️ — +crit | Astral 🌌 — phase through walls | Ether ✨² — duplicate detected, see vertical for stack rules | Singularity Field ✨🌀 — anti-magic zone | Spell Loop 🔁✨ — last spell repeats | Mana Resonance ✨🎵 — +cast range | Ether-Projectile ✨🔀 — magical +1 missile / shot | Ether-Sword ✨🔀 — magical orbital blade, melee | Ether-Shield ✨🔀 — magical block + DR | Ether-Reflect ✨🔀 — magical return damage | Ether-Pierce ✨🔀 — magical penetrate enemies | Ether-Chain ✨🔀 — magical jump to next target | Ether-Explosion ✨🔀 — magical AoE blast | Ether-Magnet ✨🔀 — magical pickup radius, pull | Ether Rapid 👟 — +40% trigger rate | Ether Empowered 💪 — +60% damage | Ether Charged ⏱️ — slow but +150% on release | Ether Loop ⏮️ — effect plays twice | Ether Lucky 🍀 — +crit %, +rare drops | Ether Wild 🎲 — random variant each cast | Ether Drain 🦇 — lifesteal on hit |
| 🌀 Gravity | Star Forge 🌟 — pull + burn | Whirlpool 🌀💧 — center-pull pool | Meteor ☄️ — delayed strike AoE | Cyclone 🌪️ — pull + lift cluster | Tesla Coil ⚡🌀 — pull + zap | Black Frost 🌑❄️ — pull + freeze | Halo Crush 🌟 — center beam | Singularity 🕳️ — instant pull, dmg | Rooted Pull 🌿🌀 — pull + root | Magnetar 🧲🌀 — pull + shrapnel | Soul Crush 👻🌀 — anti-incorporeal AoE | Singularity Field ✨🌀 — anti-magic zone | Gravity 🌀² — duplicate detected, see vertical for stack rules | Event Horizon ⚫⏳ — stop a target | Implosion 💥🌀 — vacuum then boom | Gravity-Projectile ✨🔀 — magical +1 missile / shot | Gravity-Sword ✨🔀 — magical orbital blade, melee | Gravity-Shield ✨🔀 — magical block + DR | Gravity-Reflect ✨🔀 — magical return damage | Gravity-Pierce ✨🔀 — magical penetrate enemies | Gravity-Chain ✨🔀 — magical jump to next target | Gravity-Explosion ✨🔀 — magical AoE blast | Gravity-Magnet ✨🔀 — magical pickup radius, pull | Gravity Rapid 👟 — +40% trigger rate | Gravity Empowered 💪 — +60% damage | Gravity Charged ⏱️ — slow but +150% on release | Gravity Loop ⏮️ — effect plays twice | Gravity Lucky 🍀 — +crit %, +rare drops | Gravity Wild 🎲 — random variant each cast | Gravity Drain 🦇 — lifesteal on hit |
| ⏳ Time | Eternal Flame 🕯️♾️ — permanent burn | Tide Loop 🌊⏳ — wave repeats 3x | Petrify 🗿 — turn enemy to stone | Hasten ⏩ — local time +50% | Stutter ⚡⏳ — frame-skip stun | Stasis ❄️⏳ — freeze in time 3s | Sunrise ⏳☀️ — daily heal pulse | Decay ⏳🌑 — accelerate aging DoT | Rapid Growth 🌱⏩ — vines lvl-up | Rust Decay ⏳⚙️ — armor melts | Echo Spirit ⏳👻 — past-self ally | Spell Loop 🔁✨ — last spell repeats | Event Horizon ⚫⏳ — stop a target | Time ⏳² — duplicate detected, see vertical for stack rules | Echo Loop ⏳🔊 — sound replays 3x | Time-Projectile ✨🔀 — magical +1 missile / shot | Time-Sword ✨🔀 — magical orbital blade, melee | Time-Shield ✨🔀 — magical block + DR | Time-Reflect ✨🔀 — magical return damage | Time-Pierce ✨🔀 — magical penetrate enemies | Time-Chain ✨🔀 — magical jump to next target | Time-Explosion ✨🔀 — magical AoE blast | Time-Magnet ✨🔀 — magical pickup radius, pull | Time Rapid 👟 — +40% trigger rate | Time Empowered 💪 — +60% damage | Time Charged ⏱️ — slow but +150% on release | Time Loop ⏮️ — effect plays twice | Time Lucky 🍀 — +crit %, +rare drops | Time Wild 🎲 — random variant each cast | Time Drain 🦇 — lifesteal on hit |
| 🔊 Sound | Fireworks 🎆 — random burst pattern | Sonar 📡 — reveal underwater | Rockslide 🎵🪨 — vibration AoE | Sonic Boom 🌬️ — long-range cone | Thunderclap 🌩️ — close AoE stun | Shatter 🎵❄️ — destroys frozen mobs | Beacon Hymn 🎶☀️ — buff allies | Discord 🎵🌑 — confuse, friendly fire | Birdsong 🎵🌿 — charm beasts | Resonant Clang ⚙️🎵 — armor break | Choir 🎶 — pulsing wraith dmg | Mana Resonance ✨🎵 — +cast range | Implosion 💥🌀 — vacuum then boom | Echo Loop ⏳🔊 — sound replays 3x | Sound 🔊² — duplicate detected, see vertical for stack rules | Sound-Projectile ✨🔀 — magical +1 missile / shot | Sound-Sword ✨🔀 — magical orbital blade, melee | Sound-Shield ✨🔀 — magical block + DR | Sound-Reflect ✨🔀 — magical return damage | Sound-Pierce ✨🔀 — magical penetrate enemies | Sound-Chain ✨🔀 — magical jump to next target | Sound-Explosion ✨🔀 — magical AoE blast | Sound-Magnet ✨🔀 — magical pickup radius, pull | Sound Rapid 👟 — +40% trigger rate | Sound Empowered 💪 — +60% damage | Sound Charged ⏱️ — slow but +150% on release | Sound Loop ⏮️ — effect plays twice | Sound Lucky 🍀 — +crit %, +rare drops | Sound Wild 🎲 — random variant each cast | Sound Drain 🦇 — lifesteal on hit |
| 🎯 Projectile | Fire Bolt 🔥🎯 — fired flame projectiles | Water Jet 💧🎯 — knockback line | Stone Sling 🪨🎯 — heavy thrown rocks | Air Bullet 💨🎯 — fast, pushes | Volt Shot ⚡🎯 — chain on hit | Ice Spear ❄️🎯 — pierce + slow | Sun Lance ☀️🎯 — bright pierce | Shadow Dart 🌑🎯 — silent crit | Seed Bomb 🌱🎯 — sprouts on land | Iron Bolt ⚙️🎯 — armor pierce | Spirit-Projectile ✨🔀 — magical +1 missile / shot | Ether-Projectile ✨🔀 — magical +1 missile / shot | Gravity-Projectile ✨🔀 — magical +1 missile / shot | Time-Projectile ✨🔀 — magical +1 missile / shot | Sound-Projectile ✨🔀 — magical +1 missile / shot | Projectile 🎯² — duplicate detected, see vertical for stack rules | Throwing Blades 🗡️ — sword acts as projectile | Bulwark Volley 🛡️🎯 — shoot while blocking | Boomerang 🪃 — returns after travel | Railgun 🏹 — pierces entire line | Bouncing Bolt 🔗🎯 — hits 4 targets | Grenade 💣 — explode on landing | Homing Shot 🧲🎯 — auto-targets | Projectile Rapid 👟 — +40% trigger rate | Projectile Empowered 💪 — +60% damage | Projectile Charged ⏱️ — slow but +150% on release | Projectile Loop ⏮️ — effect plays twice | Projectile Lucky 🍀 — +crit %, +rare drops | Projectile Wild 🎲 — random variant each cast | Projectile Drain 🦇 — lifesteal on hit |
| ⚔️ Sword | Flame Blade ⚔️🔥 — melee burn | Tide Cutter ⚔️💧 — wave on swing | Earthsplitter ⚔️🪨 — knockup | Wind Slash ⚔️💨 — extra reach | Shock Blade ⚔️⚡ — chain on hit | Frost Edge ⚔️❄️ — slow on hit | Holy Blade ⚔️☀️ — heals on kill | Reaper ⚔️🌑 — execute low HP | Thorn Whip ⚔️🌿 — DoT slash | Greatsword ⚔️⚙️ — high dmg slow | Spirit-Sword ✨🔀 — magical orbital blade, melee | Ether-Sword ✨🔀 — magical orbital blade, melee | Gravity-Sword ✨🔀 — magical orbital blade, melee | Time-Sword ✨🔀 — magical orbital blade, melee | Sound-Sword ✨🔀 — magical orbital blade, melee | Throwing Blades 🗡️ — sword acts as projectile | Sword ⚔️² — duplicate detected, see vertical for stack rules | Sword & Board ⚔️🛡️ — DR while attacking | Parry ⚔️🪞 — riposte attackers | Lance ⚔️🏹 — pierces in melee arc | Whirlwind ⚔️🔗 — hits all adjacent | Earthshaker ⚔️💥 — slam AoE | Sword Pull 🧲⚔️ — pulls then strikes | Sword Rapid 👟 — +40% trigger rate | Sword Empowered 💪 — +60% damage | Sword Charged ⏱️ — slow but +150% on release | Sword Loop ⏮️ — effect plays twice | Sword Lucky 🍀 — +crit %, +rare drops | Sword Wild 🎲 — random variant each cast | Sword Drain 🦇 — lifesteal on hit |
| 🛡️ Shield | Flame Aura 🛡️🔥 — burn attackers | Bubble Shield 🛡️💧 — absorb 1 hit | Stone Wall 🛡️🪨 — +75% block | Deflect 🛡️💨 — chance to dodge | Static Field 🛡️⚡ — zap on hit | Frost Armor 🛡️❄️ — slow attackers | Aegis 🛡️☀️ — full immunity 1s | Wraith Cloak 🛡️🌑 — phase 1s | Vine Mail 🛡️🌿 — root attacker | Plate Mail 🛡️⚙️ — flat -dmg | Spirit-Shield ✨🔀 — magical block + DR | Ether-Shield ✨🔀 — magical block + DR | Gravity-Shield ✨🔀 — magical block + DR | Time-Shield ✨🔀 — magical block + DR | Sound-Shield ✨🔀 — magical block + DR | Bulwark Volley 🛡️🎯 — shoot while blocking | Sword & Board ⚔️🛡️ — DR while attacking | Shield 🛡️² — duplicate detected, see vertical for stack rules | Mirror Shield 🛡️🪞 — full reflect | Tower Spike 🛡️🏹 — block + counter | Bulwark Chain 🛡️🔗 — group-wide DR | Shield Bash 🛡️💥 — knockback AoE | Taunt 🧲🛡️ — pull aggro | Shield Rapid 👟 — +40% trigger rate | Shield Empowered 💪 — +60% damage | Shield Charged ⏱️ — slow but +150% on release | Shield Loop ⏮️ — effect plays twice | Shield Lucky 🍀 — +crit %, +rare drops | Shield Wild 🎲 — random variant each cast | Shield Drain 🦇 — lifesteal on hit |
| 🪞 Reflect | Reflect-Fire 🔀 — return damage infused w/ burn DoT, mid range | Reflect-Water 🔀 — return damage infused w/ wave knockback, soak | Reflect-Earth 🔀 — return damage infused w/ stones, knockup, armor | Reflect-Wind 🔀 — return damage infused w/ gusts, push, dodge | Reflect-Lightning 🔀 — return damage infused w/ chain bolts, stun | Reflect-Ice 🔀 — return damage infused w/ slow, freeze, shards | Reflect-Light 🔀 — return damage infused w/ beams, reveal, heal | Reflect-Shadow 🔀 — return damage infused w/ fear, drain, stealth | Reflect-Plant 🔀 — return damage infused w/ vines, regen, root | Reflect-Metal 🔀 — return damage infused w/ shrapnel, armor pierce | Spirit-Reflect ✨🔀 — magical return damage | Ether-Reflect ✨🔀 — magical return damage | Gravity-Reflect ✨🔀 — magical return damage | Time-Reflect ✨🔀 — magical return damage | Sound-Reflect ✨🔀 — magical return damage | Boomerang 🪃 — returns after travel | Parry ⚔️🪞 — riposte attackers | Mirror Shield 🛡️🪞 — full reflect | Reflect 🪞² — duplicate detected, see vertical for stack rules | Pierce-Return 🪞🏹 — counter pierces | Chain Bounce 🪞🔗 — reflects all targets | Reactive Boom 🪞💥 — explode when hit | Magnetic Repel 🧲🪞 — push back | Reflect Rapid 👟 — +40% trigger rate | Reflect Empowered 💪 — +60% damage | Reflect Charged ⏱️ — slow but +150% on release | Reflect Loop ⏮️ — effect plays twice | Reflect Lucky 🍀 — +crit %, +rare drops | Reflect Wild 🎲 — random variant each cast | Reflect Drain 🦇 — lifesteal on hit |
| 🏹 Pierce | Pierce-Fire 🔀 — penetrate enemies infused w/ burn DoT, mid range | Pierce-Water 🔀 — penetrate enemies infused w/ wave knockback, soak | Pierce-Earth 🔀 — penetrate enemies infused w/ stones, knockup, armor | Pierce-Wind 🔀 — penetrate enemies infused w/ gusts, push, dodge | Pierce-Lightning 🔀 — penetrate enemies infused w/ chain bolts, stun | Pierce-Ice 🔀 — penetrate enemies infused w/ slow, freeze, shards | Pierce-Light 🔀 — penetrate enemies infused w/ beams, reveal, heal | Pierce-Shadow 🔀 — penetrate enemies infused w/ fear, drain, stealth | Pierce-Plant 🔀 — penetrate enemies infused w/ vines, regen, root | Pierce-Metal 🔀 — penetrate enemies infused w/ shrapnel, armor pierce | Spirit-Pierce ✨🔀 — magical penetrate enemies | Ether-Pierce ✨🔀 — magical penetrate enemies | Gravity-Pierce ✨🔀 — magical penetrate enemies | Time-Pierce ✨🔀 — magical penetrate enemies | Sound-Pierce ✨🔀 — magical penetrate enemies | Railgun 🏹 — pierces entire line | Lance ⚔️🏹 — pierces in melee arc | Tower Spike 🛡️🏹 — block + counter | Pierce-Return 🪞🏹 — counter pierces | Pierce 🏹² — duplicate detected, see vertical for stack rules | Skewer 🏹🔗 — pierce + chain combo | Heavy Round 🏹💥 — pierce + AoE | Tracer 🧲🏹 — pierce + lock-on | Pierce Rapid 👟 — +40% trigger rate | Pierce Empowered 💪 — +60% damage | Pierce Charged ⏱️ — slow but +150% on release | Pierce Loop ⏮️ — effect plays twice | Pierce Lucky 🍀 — +crit %, +rare drops | Pierce Wild 🎲 — random variant each cast | Pierce Drain 🦇 — lifesteal on hit |
| 🔗 Chain | Chain-Fire 🔀 — jump to next target infused w/ burn DoT, mid range | Chain-Water 🔀 — jump to next target infused w/ wave knockback, soak | Chain-Earth 🔀 — jump to next target infused w/ stones, knockup, armor | Chain-Wind 🔀 — jump to next target infused w/ gusts, push, dodge | Chain-Lightning 🔀 — jump to next target infused w/ chain bolts, stun | Chain-Ice 🔀 — jump to next target infused w/ slow, freeze, shards | Chain-Light 🔀 — jump to next target infused w/ beams, reveal, heal | Chain-Shadow 🔀 — jump to next target infused w/ fear, drain, stealth | Chain-Plant 🔀 — jump to next target infused w/ vines, regen, root | Chain-Metal 🔀 — jump to next target infused w/ shrapnel, armor pierce | Spirit-Chain ✨🔀 — magical jump to next target | Ether-Chain ✨🔀 — magical jump to next target | Gravity-Chain ✨🔀 — magical jump to next target | Time-Chain ✨🔀 — magical jump to next target | Sound-Chain ✨🔀 — magical jump to next target | Bouncing Bolt 🔗🎯 — hits 4 targets | Whirlwind ⚔️🔗 — hits all adjacent | Bulwark Chain 🛡️🔗 — group-wide DR | Chain Bounce 🪞🔗 — reflects all targets | Skewer 🏹🔗 — pierce + chain combo | Chain 🔗² — duplicate detected, see vertical for stack rules | Cluster Bomb 🔗💥 — chain explosions | Daisy-Chain 🧲🔗 — group pull + chain | Chain Rapid 👟 — +40% trigger rate | Chain Empowered 💪 — +60% damage | Chain Charged ⏱️ — slow but +150% on release | Chain Loop ⏮️ — effect plays twice | Chain Lucky 🍀 — +crit %, +rare drops | Chain Wild 🎲 — random variant each cast | Chain Drain 🦇 — lifesteal on hit |
| 💥 Explosion | Explosion-Fire 🔀 — AoE blast infused w/ burn DoT, mid range | Explosion-Water 🔀 — AoE blast infused w/ wave knockback, soak | Explosion-Earth 🔀 — AoE blast infused w/ stones, knockup, armor | Explosion-Wind 🔀 — AoE blast infused w/ gusts, push, dodge | Explosion-Lightning 🔀 — AoE blast infused w/ chain bolts, stun | Explosion-Ice 🔀 — AoE blast infused w/ slow, freeze, shards | Explosion-Light 🔀 — AoE blast infused w/ beams, reveal, heal | Explosion-Shadow 🔀 — AoE blast infused w/ fear, drain, stealth | Explosion-Plant 🔀 — AoE blast infused w/ vines, regen, root | Explosion-Metal 🔀 — AoE blast infused w/ shrapnel, armor pierce | Spirit-Explosion ✨🔀 — magical AoE blast | Ether-Explosion ✨🔀 — magical AoE blast | Gravity-Explosion ✨🔀 — magical AoE blast | Time-Explosion ✨🔀 — magical AoE blast | Sound-Explosion ✨🔀 — magical AoE blast | Grenade 💣 — explode on landing | Earthshaker ⚔️💥 — slam AoE | Shield Bash 🛡️💥 — knockback AoE | Reactive Boom 🪞💥 — explode when hit | Heavy Round 🏹💥 — pierce + AoE | Cluster Bomb 🔗💥 — chain explosions | Explosion 💥² — duplicate detected, see vertical for stack rules | Implosion 🌀💥 — pull then blow up | Explosion Rapid 👟 — +40% trigger rate | Explosion Empowered 💪 — +60% damage | Explosion Charged ⏱️ — slow but +150% on release | Explosion Loop ⏮️ — effect plays twice | Explosion Lucky 🍀 — +crit %, +rare drops | Explosion Wild 🎲 — random variant each cast | Explosion Drain 🦇 — lifesteal on hit |
| 🧲 Magnet | Magnet-Fire 🔀 — pickup radius, pull infused w/ burn DoT, mid range | Magnet-Water 🔀 — pickup radius, pull infused w/ wave knockback, soak | Magnet-Earth 🔀 — pickup radius, pull infused w/ stones, knockup, armor | Magnet-Wind 🔀 — pickup radius, pull infused w/ gusts, push, dodge | Magnet-Lightning 🔀 — pickup radius, pull infused w/ chain bolts, stun | Magnet-Ice 🔀 — pickup radius, pull infused w/ slow, freeze, shards | Magnet-Light 🔀 — pickup radius, pull infused w/ beams, reveal, heal | Magnet-Shadow 🔀 — pickup radius, pull infused w/ fear, drain, stealth | Magnet-Plant 🔀 — pickup radius, pull infused w/ vines, regen, root | Magnet-Metal 🔀 — pickup radius, pull infused w/ shrapnel, armor pierce | Spirit-Magnet ✨🔀 — magical pickup radius, pull | Ether-Magnet ✨🔀 — magical pickup radius, pull | Gravity-Magnet ✨🔀 — magical pickup radius, pull | Time-Magnet ✨🔀 — magical pickup radius, pull | Sound-Magnet ✨🔀 — magical pickup radius, pull | Homing Shot 🧲🎯 — auto-targets | Sword Pull 🧲⚔️ — pulls then strikes | Taunt 🧲🛡️ — pull aggro | Magnetic Repel 🧲🪞 — push back | Tracer 🧲🏹 — pierce + lock-on | Daisy-Chain 🧲🔗 — group pull + chain | Implosion 🌀💥 — pull then blow up | Magnet 🧲² — duplicate detected, see vertical for stack rules | Magnet Rapid 👟 — +40% trigger rate | Magnet Empowered 💪 — +60% damage | Magnet Charged ⏱️ — slow but +150% on release | Magnet Loop ⏮️ — effect plays twice | Magnet Lucky 🍀 — +crit %, +rare drops | Magnet Wild 🎲 — random variant each cast | Magnet Drain 🦇 — lifesteal on hit |
| 👟 Speed | Fire Rapid 👟 — +40% trigger rate | Water Rapid 👟 — +40% trigger rate | Earth Rapid 👟 — +40% trigger rate | Wind Rapid 👟 — +40% trigger rate | Lightning Rapid 👟 — +40% trigger rate | Ice Rapid 👟 — +40% trigger rate | Light Rapid 👟 — +40% trigger rate | Shadow Rapid 👟 — +40% trigger rate | Plant Rapid 👟 — +40% trigger rate | Metal Rapid 👟 — +40% trigger rate | Spirit Rapid 👟 — +40% trigger rate | Ether Rapid 👟 — +40% trigger rate | Gravity Rapid 👟 — +40% trigger rate | Time Rapid 👟 — +40% trigger rate | Sound Rapid 👟 — +40% trigger rate | Projectile Rapid 👟 — +40% trigger rate | Sword Rapid 👟 — +40% trigger rate | Shield Rapid 👟 — +40% trigger rate | Reflect Rapid 👟 — +40% trigger rate | Pierce Rapid 👟 — +40% trigger rate | Chain Rapid 👟 — +40% trigger rate | Explosion Rapid 👟 — +40% trigger rate | Magnet Rapid 👟 — +40% trigger rate | Speed 👟² — duplicate detected, see vertical for stack rules | Berserk 💪👟 — +20% dmg & speed (-DR) | Quick Charge 👟⏱️ — half charge time | Time Sprint 👟⏮️ — dash & save state | Hot Hand 🍀👟 — speed scales w/ kills | Frenzy 🎲👟 — random burst speeds | Bloodrunner 🦇👟 — heal on kill, +spd |
| 💪 Power | Fire Empowered 💪 — +60% damage | Water Empowered 💪 — +60% damage | Earth Empowered 💪 — +60% damage | Wind Empowered 💪 — +60% damage | Lightning Empowered 💪 — +60% damage | Ice Empowered 💪 — +60% damage | Light Empowered 💪 — +60% damage | Shadow Empowered 💪 — +60% damage | Plant Empowered 💪 — +60% damage | Metal Empowered 💪 — +60% damage | Spirit Empowered 💪 — +60% damage | Ether Empowered 💪 — +60% damage | Gravity Empowered 💪 — +60% damage | Time Empowered 💪 — +60% damage | Sound Empowered 💪 — +60% damage | Projectile Empowered 💪 — +60% damage | Sword Empowered 💪 — +60% damage | Shield Empowered 💪 — +60% damage | Reflect Empowered 💪 — +60% damage | Pierce Empowered 💪 — +60% damage | Chain Empowered 💪 — +60% damage | Explosion Empowered 💪 — +60% damage | Magnet Empowered 💪 — +60% damage | Berserk 💪👟 — +20% dmg & speed (-DR) | Power 💪² — duplicate detected, see vertical for stack rules | Heavy Strike 💪⏱️ — slow but +200% dmg | Anchor 💪⏮️ — restore lost dmg | Glass Cannon 🍀💪 — +crit dmg, -HP | Wild Smash 🎲💪 — varies 50-200% dmg | Brute Drain 🦇💪 — +dmg, half lifesteal |
| ⏱️ Delay | Fire Charged ⏱️ — slow but +150% on release | Water Charged ⏱️ — slow but +150% on release | Earth Charged ⏱️ — slow but +150% on release | Wind Charged ⏱️ — slow but +150% on release | Lightning Charged ⏱️ — slow but +150% on release | Ice Charged ⏱️ — slow but +150% on release | Light Charged ⏱️ — slow but +150% on release | Shadow Charged ⏱️ — slow but +150% on release | Plant Charged ⏱️ — slow but +150% on release | Metal Charged ⏱️ — slow but +150% on release | Spirit Charged ⏱️ — slow but +150% on release | Ether Charged ⏱️ — slow but +150% on release | Gravity Charged ⏱️ — slow but +150% on release | Time Charged ⏱️ — slow but +150% on release | Sound Charged ⏱️ — slow but +150% on release | Projectile Charged ⏱️ — slow but +150% on release | Sword Charged ⏱️ — slow but +150% on release | Shield Charged ⏱️ — slow but +150% on release | Reflect Charged ⏱️ — slow but +150% on release | Pierce Charged ⏱️ — slow but +150% on release | Chain Charged ⏱️ — slow but +150% on release | Explosion Charged ⏱️ — slow but +150% on release | Magnet Charged ⏱️ — slow but +150% on release | Quick Charge 👟⏱️ — half charge time | Heavy Strike 💪⏱️ — slow but +200% dmg | Delay ⏱️² — duplicate detected, see vertical for stack rules | Time Bomb ⏮️⏱️ — store, then unleash 3x | Patience 🍀⏱️ — longer charge, better roll | Surprise 🎲⏱️ — releases unknown effect | Drain Strike 🦇⏱️ — charged lifesteal |
| ⏮️ Rewind | Fire Loop ⏮️ — effect plays twice | Water Loop ⏮️ — effect plays twice | Earth Loop ⏮️ — effect plays twice | Wind Loop ⏮️ — effect plays twice | Lightning Loop ⏮️ — effect plays twice | Ice Loop ⏮️ — effect plays twice | Light Loop ⏮️ — effect plays twice | Shadow Loop ⏮️ — effect plays twice | Plant Loop ⏮️ — effect plays twice | Metal Loop ⏮️ — effect plays twice | Spirit Loop ⏮️ — effect plays twice | Ether Loop ⏮️ — effect plays twice | Gravity Loop ⏮️ — effect plays twice | Time Loop ⏮️ — effect plays twice | Sound Loop ⏮️ — effect plays twice | Projectile Loop ⏮️ — effect plays twice | Sword Loop ⏮️ — effect plays twice | Shield Loop ⏮️ — effect plays twice | Reflect Loop ⏮️ — effect plays twice | Pierce Loop ⏮️ — effect plays twice | Chain Loop ⏮️ — effect plays twice | Explosion Loop ⏮️ — effect plays twice | Magnet Loop ⏮️ — effect plays twice | Time Sprint 👟⏮️ — dash & save state | Anchor 💪⏮️ — restore lost dmg | Time Bomb ⏮️⏱️ — store, then unleash 3x | Rewind ⏮️² — duplicate detected, see vertical for stack rules | Reroll 🍀⏮️ — undo bad rolls | Multiverse 🎲⏮️ — try all outcomes | Phoenix 🦇⏮️ — revive at half HP |
| 🍀 Luck | Fire Lucky 🍀 — +crit %, +rare drops | Water Lucky 🍀 — +crit %, +rare drops | Earth Lucky 🍀 — +crit %, +rare drops | Wind Lucky 🍀 — +crit %, +rare drops | Lightning Lucky 🍀 — +crit %, +rare drops | Ice Lucky 🍀 — +crit %, +rare drops | Light Lucky 🍀 — +crit %, +rare drops | Shadow Lucky 🍀 — +crit %, +rare drops | Plant Lucky 🍀 — +crit %, +rare drops | Metal Lucky 🍀 — +crit %, +rare drops | Spirit Lucky 🍀 — +crit %, +rare drops | Ether Lucky 🍀 — +crit %, +rare drops | Gravity Lucky 🍀 — +crit %, +rare drops | Time Lucky 🍀 — +crit %, +rare drops | Sound Lucky 🍀 — +crit %, +rare drops | Projectile Lucky 🍀 — +crit %, +rare drops | Sword Lucky 🍀 — +crit %, +rare drops | Shield Lucky 🍀 — +crit %, +rare drops | Reflect Lucky 🍀 — +crit %, +rare drops | Pierce Lucky 🍀 — +crit %, +rare drops | Chain Lucky 🍀 — +crit %, +rare drops | Explosion Lucky 🍀 — +crit %, +rare drops | Magnet Lucky 🍀 — +crit %, +rare drops | Hot Hand 🍀👟 — speed scales w/ kills | Glass Cannon 🍀💪 — +crit dmg, -HP | Patience 🍀⏱️ — longer charge, better roll | Reroll 🍀⏮️ — undo bad rolls | Luck 🍀² — duplicate detected, see vertical for stack rules | Jackpot 🎲🍀 — +crit on random rolls | Lucky Drain 🍀🦇 — crit = full heal |
| 🎲 Random | Fire Wild 🎲 — random variant each cast | Water Wild 🎲 — random variant each cast | Earth Wild 🎲 — random variant each cast | Wind Wild 🎲 — random variant each cast | Lightning Wild 🎲 — random variant each cast | Ice Wild 🎲 — random variant each cast | Light Wild 🎲 — random variant each cast | Shadow Wild 🎲 — random variant each cast | Plant Wild 🎲 — random variant each cast | Metal Wild 🎲 — random variant each cast | Spirit Wild 🎲 — random variant each cast | Ether Wild 🎲 — random variant each cast | Gravity Wild 🎲 — random variant each cast | Time Wild 🎲 — random variant each cast | Sound Wild 🎲 — random variant each cast | Projectile Wild 🎲 — random variant each cast | Sword Wild 🎲 — random variant each cast | Shield Wild 🎲 — random variant each cast | Reflect Wild 🎲 — random variant each cast | Pierce Wild 🎲 — random variant each cast | Chain Wild 🎲 — random variant each cast | Explosion Wild 🎲 — random variant each cast | Magnet Wild 🎲 — random variant each cast | Frenzy 🎲👟 — random burst speeds | Wild Smash 🎲💪 — varies 50-200% dmg | Surprise 🎲⏱️ — releases unknown effect | Multiverse 🎲⏮️ — try all outcomes | Jackpot 🎲🍀 — +crit on random rolls | Random 🎲² — duplicate detected, see vertical for stack rules | Wild Drain 🎲🦇 — random lifesteal % |
| 🦇 Vampire | Fire Drain 🦇 — lifesteal on hit | Water Drain 🦇 — lifesteal on hit | Earth Drain 🦇 — lifesteal on hit | Wind Drain 🦇 — lifesteal on hit | Lightning Drain 🦇 — lifesteal on hit | Ice Drain 🦇 — lifesteal on hit | Light Drain 🦇 — lifesteal on hit | Shadow Drain 🦇 — lifesteal on hit | Plant Drain 🦇 — lifesteal on hit | Metal Drain 🦇 — lifesteal on hit | Spirit Drain 🦇 — lifesteal on hit | Ether Drain 🦇 — lifesteal on hit | Gravity Drain 🦇 — lifesteal on hit | Time Drain 🦇 — lifesteal on hit | Sound Drain 🦇 — lifesteal on hit | Projectile Drain 🦇 — lifesteal on hit | Sword Drain 🦇 — lifesteal on hit | Shield Drain 🦇 — lifesteal on hit | Reflect Drain 🦇 — lifesteal on hit | Pierce Drain 🦇 — lifesteal on hit | Chain Drain 🦇 — lifesteal on hit | Explosion Drain 🦇 — lifesteal on hit | Magnet Drain 🦇 — lifesteal on hit | Bloodrunner 🦇👟 — heal on kill, +spd | Brute Drain 🦇💪 — +dmg, half lifesteal | Drain Strike 🦇⏱️ — charged lifesteal | Phoenix 🦇⏮️ — revive at half HP | Lucky Drain 🍀🦇 — crit = full heal | Wild Drain 🎲🦇 — random lifesteal % | Vampire 🦇² — duplicate detected, see vertical for stack rules |
Gold cells = iconic named blends. Violet cells = self-pair (see Vertical for stack rules).