Ring Catalog
Forty-six named archetypes — 32 in the common vocabulary of the art, 9 glyphs that only a thumb will hold, and 5 that have been called the lost rings for as long as anyone has bothered to keep records. More are pulled out of the ground every season; most are broken down for gem-craft or fused at forge-shrines into something rarer.
Elemental Primaries (10)
Single things, never mixtures. Fire is fire; mud is what fire and water become when set side by side.
Esoteric & Magical (7)
Old magic. Bends what the realm calls real. Some of these came out of artifacts no one recognises.
Shape & Delivery (8)
Forms and deliveries. They do no damage on their own — they shape and dress what other rings throw.
Stat & Sigil (7)
Quiet sigils. They modify everything they sit beside without ever firing themselves.
Thumb Glyphs (9)
Glyph rings. Fit only on a thumb. Each one rewrites a rule of the entire hand.
Lost Rings (5)
Rings the realms remember. One waits at the end of each major arc. The last realm cannot be opened without them.